August 17, 2003

Nightmare Preference

If you don't play Diablo II, skip this one.

In my spare time during the break before Fall term, I'm getting acquainted with the offensive Paladin in Diablo v1.10s, the new patch out from Blizzard. The patch enhances both players and monsters, giving players new things to play with (like better items) and augmenting player skills, and giving monsters more resistances and so forth. The changes are especially apparent on the Hell level.

The way Diablo works is that if you beat it in multiplayer mode (I always play solo on this mode, hosting my own game) on the "normal" level, you can replay the entire game again in "Nightmare" mode, where the monsters are jacked up in power and difficulty. If you beat "Nightmare", you can then replay the entire game in "Hell" mode, which is almost impossible unless you spend weeks building up your character (even then, it is tricky). The jump from "Normal" to "Nightmare" is not that bad. I was able to make the transition pretty smoothly, but "Nightmare" to "Hell" is another story.

I finished "Nightmare" a few days ago with my Paladin. I had to move away from my usual thorns strategy to do it. Thorns works *great* in normal mode, returning 10x damage to any monster that hits you. It is fun to wade through a swarm of flayers and have them die all around you (but have a rejuvenation potion handy for an instant heal in case you get in over your head ... and also jack your vitality way up to handle all the hits). I can even kill Diablo and Baal using mainly Thorns without swinging much.

But in "Nightmare", the monsters all have too much health, and so you have to go into offensive mode. I've got Fanatacism jacked up to the maximum now, and I'm working on Holy Shield (a great spell which lasts a long time to boost your defense and blocking, so it's like having two auras at once) some more. And when I killed Diablo in "Nightmare" mode, he dropped the jagged star weapon called Aldur's Rhythm, which swings incredibly fast, does a mountain of damage (which is nicely multiplied by my Fanatacism aura) and also has other great bonuses. When I got hold of that, my character basically became about two to three times more deadly.

I also found an Amn rune, which I stuck in Aldur's Rhythm (it has 3 sockets, yay!), so my total life steal is 21%. That means with every hit, I get 21% of my damage back in the form of extra health. My use of health potions has dropped considerably as a result. The upper level runes are easier to find in this version, which is giving me hope I might get to try some of the fancier Rune Words on my items at some point. If I find two more Amn runes, I can get my life steal up to 35%, which I probably need to survive in Hell, assuming I can make contact often enough with my swings.

So I blasted through the rest of "Nightmare", knocking off most monsters in two or three hits (which is saying something in the final stage of "Nightmare") and not facing too much danger. Even Baal, the final monster, and his various minions weren't that tough. I had an easier time on "Nightmare" than on "Normal", in fact. Especially once I got the perfect diamonds in my shield for maximum resistances to poison, fire, cold, lightning.

So I tried wading into "Hell" and got my ass thoroughly kicked. Almost everything you run into is a unique monster + minions, and they do a *lot* of damage. My resistances aren't maxed out in "Hell" either, though I've found some armor and an amulet which will help next time I try. For now, I'm trying to build up my character some more and find some better items by continuing to go back and re-defeat Diablo and Baal.

It probably sounds pretty silly, I know, but it's a good way to channel anger, which can happen when I read too much about politics. Games like this help recharge my mental batteries for work and politics, both of which can be draining.

Posted by Observer at August 17, 2003 10:58 AM
Comments

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Bitin' my tongue, I am!

Posted by: Felicity on August 17, 2003 12:10 PM

I hate how resistances drop as difficulty increases. Especially since my first character was a barbarian, that I maxed resistances on as a skill. Making me want to play again ... heh.

Posted by: Polerand on August 17, 2003 12:46 PM

I'd like to try a Barbarian sometime, but I worry about the resistances problem. I can't imagine how to play a barbarian wielding two weapons. How can you survive without having a shield for blocking and all that resistance? My pally has a 4-diamond shield that gives +76% to all resistances.

I found some great armor (Atma's Pain or something like that) which has 815 defense as a base plus faster recovery from hits and other goodies, so I had it socketed and stuck my precious Um rune in there (+15% resist all). Combined with a +30% resist all amulet and some other goodies, and I'm just about to the point where I have maximum resistances to everything even in Hell. Of course, it seems like 1/4 of the uniques there come with a conviction-type aura that knocks my resistances way down. Bleargh.

Paladins have a resist all aura that works, but to use it, I'd have to turn off Fanatacism. No thanks. That's the great thing about Holy Shield. It is a long-lasting defense spell, so it acts like a defiance aura.

Posted by: Observer on August 17, 2003 03:16 PM

I'm slightly dumbfounded at where you find the time to play with a new baby...

Posted by: Humbaba on August 17, 2003 11:06 PM

Recall that I am on vacation (and even during summer only teach 2 hours a day), so I have time for lots of stuff. Once school starts back, it will be a tighter schedule, that's for sure, but I still pretty much construct my own hours outside of class. In case I haven't mentioned it before, I have the greatest job in the world (and Daniel is a super baby).

Posted by: Observer on August 17, 2003 11:14 PM

When does your school start anyway? I just had me an astronomy class. Some girl behind me was quite surprised it was a lecture course (don't know why).

I don't use two weapons with my barbarian, it's even worse. I use a bastard sword one-handed, heh. Lots of potions, plus there are handy things barbarians can do to get out of trouble (jump, or a yell that knocks enemies away from you) and a thorns helmet.

Posted by: Polerand on August 18, 2003 10:48 AM

I don't like skills that require the right-click (or the command-click for Macs), which is almost all of the Barbarian combat skills. I guess that's why I like the Paladin's aura. You just swing away and get your bonus without having to select and click separately for each swing. I see the Barbarian can have natural resistances, so that's not bad.

Posted by: Observer on August 18, 2003 01:01 PM

Yeah, natural resistances, but like I said, they too go down as difficulty goes up.

I don't like the mess with trying to switch skills, so I generally just have one that I really like for the right button and hope if I need to switch I remember the F keys. :D

Posted by: Polerand on August 18, 2003 08:03 PM